Captain Tap

Minds On

Before you begin, think about…

  • Why might mistakes be important for learning?
  • How might we help our classmates to feel safe making mistakes?
  • How do we check to make sure we have consent to touch someone’s body or belongings?

Action

Round 1

  • Students stand in a circle. You might use a hoola hoop or skipping rope to show where position 1 is.
  • Student in position 1 says a name.
  • When a student’s name is said, they can tap the shoulder of someone next to them.
  • When someone’s shoulder is tapped, they say the name of a classmate.
  • When a student makes a mistake, they declare “I made a mistake!” and the group claps for them. They go to the space at the “end” of the circle, next to position 1, so that they can continue to play and the players near them welcome them (e.g., “Welcome, [name]!”). Teachers can reinforce these routines.

Round 2, etc.

  • Begin the second round by inviting students to give a “Time Out Tip!” where they brainstorm ways to help their peers be successful at the game. A Time Out Tip might include making sure everyone is watching whose name has been called, for example.
  • Replay using any Time Out Tips and evaluate if they were helpful. At any time during the game, you might invite students to volunteer a Time Out Tip to help their peers keep the chain going.

Variation:

  • When students make a mistake, they run around the circle before taking their new spot at the “end”.
  • Play in two groups for more advanced groups. When a student makes a mistake, they move to the other group where they are welcomed and continue to play.
  • Once students get comfortable with the game, see how long the class can make the chain of names & taps last, remembering to celebrate mistakes.

Consolidation

  • Time Out Tips & applauding mistakes (“I made a mistake!”) can become part of your regular program routine.
  • Why might applauding mistakes have an impact on our willingness to participate in high-risk situations in class?