Critical Learning |
Guiding Questions |
Students will be introduced to the concept of the scenic game. They will recognize how patterns and reversals are used in comedic scenes for humour. Students will be able to identify a game within a scene and its basic components of repetition, heightening and possible reversals. |
Why is it difficult to find a pattern within a scene? |
Curriculum Expectations |
Learning Goals |
A1.3 use role play to explore the possibilities of different scenarios, situations, and characters A3.2 select and use appropriate role development techniques during rehearsal and performance B1.2 analyse drama works to determine how well they achieve their intended purpose B2.2 identify ways in which drama can promote self- and social awareness C1.1 identify and describe the forms, elements, conventions, and techniques used in a variety of drama styles and explain their function in their own and others’ drama works C1.2 use correct terminology for the forms, elements, conventions, and techniques they learn about through viewing and creating drama works |
At the end of this lesson, students will be able to:
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Instructional Components |
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ReadinessStudents should have learned all basic improv skills. Students should be able to sustain a role in an improvised scene. Students must have developed skills necessary for collaboration, like chivalry, accepting, agreement and beginning to use "group mind." TerminologyScenic Games |
MaterialsComputer and projector |
Approximately 30 minutes
Minds On |
Pause and Ponder |
Whole Class > DiscussionExplain to students that a Scenic Game is a pattern of behaviour in a scene which is heightened in each repetition and that the game often reaches a climax with some sort of reversal at the end. The game is also often reflective of a character's point of view. Sometimes characters have their own "game" which is a pattern of behaviour that they take with them throughout every scene they are in. Show students the YouTube clip Cookie Monster at the Library. Discuss the components of the game in this scene: What is the pattern of this scenic game? How would you describe one "round" of the game? Whole Group > Shmoo & AardvarkPlay Shmoo and Aardvark with the class. For detailed instructions on the game, refer to Appendix A - Shmoo and Aardvark Instructions. As students begin to play, encourage them to "perform" the game in character as opposed to simply playing the game or going through the motions. Whole Class > DiscussionBegin a short discussion to analyze Shmoo and Aardvark as if it were a scenic game using the following guiding questions: |
Assessment for Learning (AfL)Observe students during Shmoo and Aardvark and note whether they are able to play the character or the emotion. Assessment as Learning (AaL)Collect students' descriptions of their games to assess their understanding of characters' inner thought processes and their points of view. Ask students to consider why they do not realize they are playing the games in their lives while they are in the moment. Differentiation (DI)Students may draw a comic strip of their game using stick figures instead of writing. Quick TipPoint of view has not yet been taught fully at this point in the course. Address point of view as something that will occur naturally, not as something students need to feel they must create (that will come later). If students are having difficulty thinking of a pattern of behaviour in their reflective writing, encourage them to consider familial relationships (i.e., with their parents, with their siblings) as those relationships tend to carry more historical contexts which colour points of view. Link and LayerThe concept of repetition can be linked to the structure of global folktales. For example, while looking at an Anansi story, students can be asked: "What is Anansi's game? What is his point of view on others that causes him to play this game? What is the reversal at the end of the story?" HyperlinksCookie Monster at the Library:https://www.youtube.com/watch?v=W3ZHPJT2Kp4
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Approximately 30 minutes
Action! |
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Individual > Reflective WritingAsk students to write a description of a "game" or pattern of behaviour in their own lives, played either by themselves or by somebody they know (see Appendix B for examples). Hand out BLM#6 Game of Life to fill out or write the following on the board for students to answer: Small Group > PresentationsPut students into small groups to discuss these behaviours and games. As a group, tell students to choose one of the patterns of behaviour and turn it into a scenic game. Instruct students to quickly prepare a rough prepared improvisation of their scenic game. Instruct them to ensure that the following elements are present:
Inform students that no "ending" is necessary as they are simply exploring the idea of a pattern and not creating a full scene. |
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Approximately 20 minutes
Consolidation |
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Whole Class > Present GamesHave students present their Scenic Games to the class. After each presentation, ask the class the following questions: |